![]() I guess it depends on your rank and what you're playing. We rarely ever get a match where no one is playing Reaper His ultimate does damage in a sphere around him Because it pushes him away from you and hopefully his intended targets, and pushes you away from him at the same time. And at close ranges a stun or escape ability will deny him a lot of kills.Ī coach gun shot to the ground didn't save me from dying in the air as Reaper fired his ultimate. The advantage that almost everyone has over Reaper is that they can shoot him before he can reach his most effective range. The healing and high damage is the tools he needs to be able to go in and actually be useful, or else he'd just die or have to flee immediately. Reaper is meant to be played at incredibly close range and that puts him a lot of danger. It also heals him with every shot? I've never killed a Reaper in a 1v1 because their health just doesn't go down enough. SUPPORT: Brig (stun, whipshot boop), Moira (fade, outranges him), Ana (sleep and nade denies lifesteal), Baptiste (immortality field is always good and he can reposition to high ground easily) TANK: D.Va (Although don't try to 1v1 him! Use DM to protect teammates), Sigma (grasp and stun), Zarya (bubbles give teammates time to react)ĭPS: McCree (Flashbang), Ashe (out-ranges him), Hanzo (Sonic arrow for teleports, out-ranges him), Widowmaker (outranges him), Echo, Pharah, and tbh most damage heroes have a decent matchup against him Some heroes you could consider to play against him: Keep your distance, listen out for his teleports (he's loud!), don't take 1v1s where he has the advantage, co-ordinate with your team to burst him down during his ult. I'm not saying it's a bad ultimate, but it's far from being unstoppable. It also drastically slows his movement speed while he's using it and locks him into the full duration, similar to heroes like Pharah. Reaper's ultimate is cancellable via stuns, denied by D.Va defence matrix, Sigma kinetic grasp, Roadhog Hook, shields, walls, etc. Reaper just starts shooting and if you're nearby, there's no escape. She also pointed out that his ultimate is pretty much an insta-kill button. If you maintain distance, he can barely damage you. ![]() They are shotguns, which means they are very close range. His shotguns appear to deal way too much damage. So, ideas?Ĭompared to many DPS heroes, Reaper is pretty well-balanced (and I say this as a tank main) We rarely ever get a match where no one is playing Reaper, and there are often one in each team. We've also noticed Reaper has a quite high pick rate, at least in our player pool. A coach gun shot to the ground didn't save me from dying in the air as Reaper fired his ultimate. I mainly play as Ashe, and I was shocked to find that he also shoots up. Dva's ultimate has a big warning, Sigma and Doomfist create a circle you can step out of Hanzo gives you about one second of heads-up before firing the dragon Cassidy also gives a warning before shooting, and so on. I was discussing this with my wife yesterday and she also pointed out that his ultimate is pretty much an insta-kill button. I'm tired of seeing replays of my deaths which are just Reaper walking up to me and firing twice. So, for the discussion at hand: is Reaper broken? Never posted here before, but I've been playing Overwatch on and off for years now. ![]()
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